Category: xamarin

A Look at The Mono SGen Garbage Collector

In this post, I do an overview of the inner workings of the Mono SGen garbage collector, useful for any developer using a Mono based platform to know.

Xamarin Android – Grayscaling and Brightness Adjustment For Bitmaps With The Canvas

In this post I'll be covering how to grayscale and brightness adjust bitmaps and render them using the canvas for hardware accelerated rendering

Shared Preferences in Xamarin Android

In this post I'll be discussing shared preferences in Xamarin Android, which is a caching mechanism for local app data.

Determining a Views Pre-Render Dimensions in Xamarin Android

In this post, I discuss a method for getting a views width and height before it ever gets rendered to the screen in Xamarin Android.

Swapping Multiple Fonts In Xamarin Android

In this post I'll be showing you the shortcomings of Android in regards to swapping fonts for views, and some code I've written for getting over these shortcomings.

Xamarin – Does It Save You Anything?

In this post I discuss the pros and cons of using Xamarin and whether I think it's a viable platform for developing apps.

Xamarin Android Dropbox API v2

In this post we look at how to implement the Dropbox API V2 in a Xamarin Android project via. the Dropbox.API NuGet package. We look at file I/O and authentication as part of this.