A Look at The Mono SGen Garbage Collector

In this post, I do an overview of the inner workings of the Mono SGen garbage collector, useful for any developer using a Mono based platform to know.

Xamarin Android – Grayscaling and Brightness Adjustment For Bitmaps With The Canvas

In this post I'll be covering how to grayscale and brightness adjust bitmaps and render them using the canvas for hardware accelerated rendering

C# Assembly Duel – Properties vs. Getters and Setter Methods

In this post we look at the differences between properties and getter/setter methods in C# at the assembly level.

Understanding and Using the Disassembly Window in Visual Studio

In this post I discuss how to use and read the disassembly window, and determine if i++ is more efficient than i = i + 1.

Mutex and Semaphores, What’s The Difference?

In this post, I discuss locking mechanisms in concurrent programming, specifically mutex and semaphore locks.

Shared Preferences in Xamarin Android

In this post I'll be discussing shared preferences in Xamarin Android, which is a caching mechanism for local app data.

Determining a Views Pre-Render Dimensions in Xamarin Android

In this post, I discuss a method for getting a views width and height before it ever gets rendered to the screen in Xamarin Android.


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