Tag: developer-blog

CLR Threads Via C# Part 2 – The Thread Pool

In this post I'll be covering the Thread Pool as part 2 in my CLR threading series.


Update 1

A quick update to address some upcoming changes.

A Look at The Mono SGen Garbage Collector

In this post, I do an overview of the inner workings of the Mono SGen garbage collector, useful for any developer using a Mono based platform to know.

Xamarin Android – Grayscaling and Brightness Adjustment For Bitmaps With The Canvas

In this post I'll be covering how to grayscale and brightness adjust bitmaps and render them using the canvas for hardware accelerated rendering

Understanding and Using the Disassembly Window in Visual Studio

In this post I discuss how to use and read the disassembly window, and determine if i++ is more efficient than i = i + 1.

Mutex and Semaphores, What’s The Difference?

In this post, I discuss locking mechanisms in concurrent programming, specifically mutex and semaphore locks.

C# 7.0 Type Checking With Inlined Variable Assignment

In this post I cover a new feature for type checking in C# 7.