Tag: game programming

A Look at The Mono SGen Garbage Collector

In this post, I do an overview of the inner workings of the Mono SGen garbage collector, useful for any developer using a Mono based platform to know.

Xamarin Android – Grayscaling and Brightness Adjustment For Bitmaps With The Canvas

In this post I'll be covering how to grayscale and brightness adjust bitmaps and render them using the canvas for hardware accelerated rendering

Image Processing – Convolution

In this post I discuss convolution in image processing and provide a basic overview of the algorithm for actually doing convolution.

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