Tag: Performance

Xamarin Android – Grayscaling and Brightness Adjustment For Bitmaps With The Canvas
In this post I'll be covering how to grayscale and brightness adjust bitmaps and render them using the canvas for hardware accelerated rendering

Understanding and Using the Disassembly Window in Visual Studio
In this post I discuss how to use and read the disassembly window, and determine if i++ is more efficient than i = i + 1.